Virtual Reality

Nosewise Handheld Olfactometer brings a sense of smell to VR gaming

Nosewise Handheld Olfactometer brings a sense of smell to VR gaming
Open-source plans and code for the Olfactometer are freely available online
Open-source plans and code for the Olfactometer are freely available online
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A labelled diagram of the Nosewise Handheld Olfactometer
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A labelled diagram of the Nosewise Handheld Olfactometer
Open-source plans and code for the Olfactometer are freely available online
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Open-source plans and code for the Olfactometer are freely available online
The Nosewise Handheld Olfactometer takes advantage of a hole already present in the HTC Vive controller
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The Nosewise Handheld Olfactometer takes advantage of a hole already present in the HTC Vive controller
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For decades, inventors have pursued the concept of adding "smell-o-vision" to movies or TV shows. Swedish scientists have now created such a system for use in VR gaming, and it could actually help people regain their lost sense of smell.

Led by Stockholm University's Prof. Jonas Olofsson, researchers from that institution and Malmö University recently developed a 3D-printed prototype device known as the Nosewise Handheld Olfactometer.

In its present form, the tool is mounted on the underside of an off-the-shelf HTC Vive handheld game controller. It incorporates four vertically oriented scent reservoirs, each one containing a different scented liquid absorbed into a sponge-like material. Additionally, each reservoir is sealed by one stepless valve at the top, and another at the bottom.

As long as both those valves remain closed, the user can't smell the liquid within. When the Olfactometer is activated, however, the valves on the reservoirs open to varying degrees. An onboard fan then draws air up through the bottom of the reservoirs and out the top into a single shared tube, which wafts the combined scents up to the user's nose.

The Nosewise Handheld Olfactometer takes advantage of a hole already present in the HTC Vive controller
The Nosewise Handheld Olfactometer takes advantage of a hole already present in the HTC Vive controller

It's possible to simulate various odors by mixing different scents in different ratios – a linked gaming computer determines which odors are released at which points in the game. The Olfactometer can be manually activated via the controller, or it can be set to self-activate whenever it gets within close range of the user's VR headset. And while other odor-delivery systems have been incorporated into such headsets, Nosewise is claimed to be considerably less bulky and intrusive.

In a demonstration of the technology, the scientists created a game in which users are in a virtual wine cellar where they pick up wine glasses and try to identify the type of wine in each one, based on its aroma. Along with adding a new dimension to VR gaming, it is believed that such technology could also be used to help retrain the brains of people who have temporarily lost their sense of smell due to Covid-19 or otherwise.

A labelled diagram of the Nosewise Handheld Olfactometer
A labelled diagram of the Nosewise Handheld Olfactometer

The code for both the device and the game are freely available online, for anyone interested in utilizing and further developing the system. According to the researchers, the total materials cost of the prototype is approximately US$150.

"We believe in open science, that research results should be made available to the public and that other researchers should be able to repeat our results," said Olofsson. "With the help of our research, others can build scent machines and explore new ways of using scents in games."

A paper on the study was recently published in the International Journal of Human-Computer Studies. Gameplay from the wine-tasting game can be seen in the video below.

Nosewise wine game

Source: Stockholm University

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1 comment
1 comment
Jinpa
How long before someone uses this to equip movie-theater seats with smell-o-vision? Think of the Oliver Stone movie possibilities with bloody war scenes, and NCIS episodes from the autopsy room, and of course National Geographic meadow and sea scenes. Yes, ticket prices will rise accordingly, to pay for the chemical restocking.